Explore the continents that form the world of Erendorn, each with its own geography, peoples, and destiny.
The Kingdom of Men and Forge of Ambition
Location: To the East
It is the continent of Humans, but also shared with Dwarves, Orcs, Rothrakken, and Gnomes.
Landscape marked by fertile plains, arid deserts, stone fortresses, and walled cities.
It is the heart of the Adventurers' Guild, with central headquarters in Pelagora, the port city that connects kingdoms and missions.
It is seen as the continent of expansion, politics, and conflicts, always in turmoil due to disputes between kingdoms and the influence of the Guild.
The Veil of the Forest and Eternity
Location: To the West
It is the continent of Elves, but also home to Halvrens, Nokari (felines), Shun'kai (pandas), and Trolls.
Lands covered by mystical forests, tropical jungles, sacred mountains, and crystal-clear lakes, where nature is as alive as its peoples.
Known for the hidden elven kingdom, protected by ancestral magic, and for the spiritual treaties that unite trolls and pandas in preserving the Halvrens.
It is the continent of tradition, spirituality, and purity, but also of ancient mysteries and corrupted ruins.
The Island of Mages
Location: Between Miralorn and Eldranor
An isolated island between the continents of Miralorn (Humans) and Eldranor (Elves). It functions as a point of balance and neutrality.
Island and city at the same time — there are no other villages or fortresses beyond the capital of the same name. It is organized around arcane towers, academies, vineyards, and magical farms.
Refuge of arcanists and sages. It maintains neutrality in disputes between Miralorn and Eldranor.
Mages of all races can be found in Elarëth. The population is composed mainly of scholars, arcane merchants, and magical craftsmen.
Isolated, Technological, and Mystical
Location: Scattered in the Ocean
Home to a people who avoid direct alliances and maintain their independence through technology and magic.
Volcanic island with ancient structures and advanced technology integrated into nature.
Safe neutral port for merchants and adventurers seeking discretion.
Mysterious people who value freedom and autonomy above all else.
Lands of Pirates, Ruins, and Mysteries
Location: Scattered between continents
Pirate ports, volcanic islands, lands of forgotten ruins, and dangerous passages.
Various islands with different characteristics: volcanic, rocky, covered in forests, or deserts.
Centers of illegal trade, archaeological exploration, and adventure.
Communities of pirates, treasure hunters, and adventurers who live on the margins of society.