Paladin

The Walking Wall, The Living Shield

RoleTank (sword & shield) / Healer (2h mace/staff) / Hybrid DPS (2h sword)
Power SourceLight of Vahull, Oath of Tho’rak, and Grace of the Gods
Spiritual OriginCatholic Church of Erendorn (official) / Secret Cult of Vahull (unofficial)
Narrative StatusSacred, political, and military class, above Guild laws

📜 Origin

Tho’rak, a legendary elven warrior, participated in countless wars in the first centuries of Erendorn. During one of his travels, he met a nun named Vahull.

It was love at first sight.

Vahull taught Tho’rak the secrets of spiritual healing. But Tho’rak possessed a heart so noble, just, and unshakable that something different happened.

The gods touched him.

He began to channel healing magic directly into his sword and shield, transforming faith into steel, and steel into light.

Thus was born the first Paladin.

🕯 The Birth of the Class

Tho’rak realized he was not just a healed warrior. He had become something new.

An absolute protector. A judge of war. A living shield.

With the support of the Catholic Church, he founded the Order of Paladins and, with the help of one of the first dwarven kings of northern Miralorn, built a great sacred garrison to train and maintain an army of Paladins.

Thus was officially born the Paladin class.

⚔ Paladin Doctrine

The Paladin does not fight for glory. He fights for:

  • Justice
  • Protection
  • Honor
  • Faith
  • Sacrifice

He does not seek to win. He seeks to prevent evil from advancing.

🕳 The Taboo of Vahull

After the Act of Taboo involving Vahull, Tho’rak ordered a golden statue erected in her honor.

He began to pray to her. And declared her, in secret, a goddess.

Since then, Paladins continue to pray for Vahull — hidden from the Catholic Church, which never officially recognized her divinity.

Thus, every Paladin lives divided between: The public faith of the Church. And the secret devotion to Vahull.

🛡 Combat Style

The Paladin is the walking wall. He combines:

  • Absolute defense with shield
  • Strikes imbued with light
  • Healing channeled into weapons
  • Blessings of resistance
  • Sacred judgments
  • Aura of protection
  • Spiritual sacrifice
  • Area healing power for nearby allies

He can protect an entire army… or fall alone so that no one else falls.

🧬 Suitable Races

  • Elves
  • Renegade Elves
  • Humans
  • Nokari
  • Gnomes
  • Dwarves
  • Trolls
  • Shun’kai
  • Goblins (extremely rare cases)

🏛 Political Status

Paladins are one of the few classes that can operate without a direct link to the Adventurers Guild.

This occurs due to a treaty between: Catholic Church, Adventurers Guild, and Paladin Orders.

They possess autonomy, influence, and their own authority. Therefore, Paladins are always present in: Adventurer groups, Armies, War councils, Political meetings, Treaties between kingdoms.

Where a Paladin speaks, kings listen.

🧠 Typical Personality

  • Honorable
  • Firm
  • Sacrificial
  • Just to the point of pain
  • Loyal to death
  • Divided between faith and love
  • Incapable of ignoring injustice

🕳 Narrative Point

Paladins are living proof that faith can be born of love. But also that love can become heresy.

They are: The sword of the Church. The shield of the innocent. And the living memory of Vahull.

🌑 Canonical Phrase of Erendorn

“Where a Paladin stands, evil does not advance — even if the whole world falls around him.”

🕯 Narrative Consequence

Every Paladin carries three oaths:

  • Protect the weak
  • Honor Vahull in secret
  • Never abandon justice

Even if it puts him against kings, churches, or gods.